A curated selection of 3D works completed prior to my professional career.
This portfolio showcases early explorations in character modelling, automotive visualization, luxury jewellery rendering, and organic & inorganic product studies. The focus during this period was on developing core competencies in hard-surface & organic modelling, topology, texturing, lighting, and photorealistic rendering.
These projects were executed before joining the industry and laid the groundwork for my subsequent professional work in awards & trophy design, jewellery concepts, architectural miniatures, holographic displays, and immersive installations.
Software: 3ds Max / Maya / Rhino, V-Ray, KeyShot, Photoshop

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